Generated a pipeline of more than $6M in net new opportunities in six months.
Spearheaded all company-wide prospecting, marketing, and closing endeavors.
Designed and executed branding plan to rename and re-brand two $10+ million business units.
Architected an independent media company which produced 75+hours of original content with 4 billion impressions across all platforms.
Closed deal with billion-dollar global distribution partner, opening and exposing new markets.
A key part of the team that architected and built out a service-related division of Roc Nation, which grossed its first $1M in under a year.
Currently raising capital for a multi-national technology company in gaming + telepresence. We have created licensable software for GDPR compliance and enhanced security for the games, immersive worlds and economies being developed in game engines like Unity and Unreal.
Crucible's core product is the Emergence SDK (software development kit), which provides an easy on-ramp for game engine developers to access new web3 technologies without the learning curve and reach into networks of players and marketplaces where users are spending billions. The Emergence SDK provides players with portable digital identity and in-world tools to manage their digital lives across the Open Metaverse.
We are also developing Artefact, a digital asset & marketplace standard for authenticity and integrity in designer skins and virtual items for Direct-to-Avatar commerce in virtual environments. I am in negotiations with several UK and Amsterdam based collaborators on this.